![]() Basic stats thanks to dr jo, mythicswords, Skull Kid and Shiba. SPĘ3ę4đ06đ18đ30đ42If paralyzing is attempted, the monster gets a +20 bonus to its save **: ![]() SPĔ4ĕ0ĕ6Ė2Ė9ė5If paralyzing is attempted, the monster gets a +20 bonus to its save **:įirst wielded in battle by Lord Areswe, the mere sight of this armor may cause foes to doubt their resolves.ĭamage: 324.8% Base, 324.8% Random, and 618.4% Statsĭamage: 243.6% Base, 243.6% Random, and 463.8% Stats eachĭamage: 406% Base, 406% Random, and 773% Stats Basic stats thanks to dr jo, mythicswords and Skull Kid. The count won't decrease until the end of the battle, when it's reset back to 0.įirst wielded in battle by Lord Areswe, the mere sight of this armor may cause foes to doubt their resolve. If the monster fails the save, it becomes paralyzed for 1 round, and the armor's doubt counter increases by 1 ***. SPđ4đ6đ8Ē0Ē2Ē4If paralyzing is attempted, the monster gets a +20 bonus to its save **: If the hit connects, there's a chance of attempting to Paralyze the opponent, with the chance * based on the doubt counter, as is the skill's SP cost. The armor has a built-in doubt counter that starts from 0 when a battle begins. Note: This is treated as a normal Player attack. Has a built-in skill that can Paralyze successfully Paralyzing increases the chances of later attempts.»Īlso see: Shadow of Doubt G, Shadow of Doubt Zĭamage: 108.8% Base, 108.8% Random, and 143.2% Statsĭamage: 81.6% Base, 81.6% Random, and 107.4% Stats eachĭamage: 136% Base, 136% Random and 179% Stats «Neutral armor good against Light and Darkness.
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